Gzdoom builder bug fix

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Here I am at a bit of a loss with what you have in mind. When I need to create a, say, circle of lines for decorative purposes, it's kinda inconvenient that a new sector is created within them as soon as I finish drawing. I want to keep stitching vertices but within the same sector. Is there any way to make it so that drawing in LINEDEFS mode doesn't create new sectors (even when I connect the vertices in an enclosed area)? I.e. install it fresh).Īlso, a small question. I feel like I have some outdated settings from original GzDB sitting somewhere and I'm not sure how to properly clean them (i.e. Ctrl-F9 doesn't work (doesn't start the level moving the playerstart at the mouse cursor).īut the latter two might be me doing something wrong. It literally says 'sector tag' there, so I'm not sure I need to provide an example.Īlso, for some reason slopes and 3D floors aren't enabled in 3D mode. I checked out the latest beta build (r2990) and noticed that GZDoom Builder thinks that the first argument of 16:Transfer_WallLight refers to a sector tag rather than a line ID.

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